![]() Realm(tm) (RvR) battle, our unique take on Player versus Player (PvP) combat, as well as Player versus Environment (PvE) combat. “WAR will offer players incredibly rich environments in which to wage war, as well as the ability to engage in Realm vs. ![]() “Our artists and programmers love working with Gamebryo for its flexibility so using it for WAR was an easy decision,” said Mark Jacobs, EA Mythic’s General Manager. We’re delighted to continue our relationship with EA Mythic, and look forward to working with them for years to come on many fronts as we build our reputation as the go-to company for developers of online games.” “After using our technology for years, EA Mythic now joins a host of MMO developers around the world using the latest version of Gamebryo to bring their games to life. EA Mythic has crafted breakthrough experiences using Gamebryo in the past, and we are excited to see their team put our technology to work on WAR,” said Geoffrey Selzer, CEO of Emergent. “It’s tremendously gratifying to us when long-time customers share our vision in the online space. The game engine was also used to create EA Mythic’s critically acclaimed MMORPG Dark Age of Camelot®. Emergent Game Technologies and EA Mythic (formerly Mythic Entertainment) is teamed up in creating the latest massively multiplayer online role-playing game (MMORPG) Warhammer Online: Age of Reckoning (WAR) using Emergent’s Gamebryo Element.
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