More details on those will be made available once they get cleared through testing. * Additionally, we do expect a concurrent release of the Mod Tools 1.4 package, Linux dedicated 1.6 bins, and the Steam 1.6 day-of-date with this patch. * Mods: All singleplayer levels can now be run with a mod loaded Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server * Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded If youre gonna host, make sure its a map everyone has. Once you see the map that someones hosting, switch to that map and join. Its server-based, so someones gotta host it. * Starting the game in Safe Mode will no longer toggle the "Soften Smoke Edges" graphic option Choose the map, Choose Co-op / Multiplayer / The custom maps version of that option. * Fixed S&D round counting error when roundlimit is reached * Favorites list now ignores filter settings * New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes * 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka) The following is a list of what to expect in the patch: The free update will fix various problems in the game in addition to adding three new multiplayer maps and one new Nazi Zombie map. Speaking on the official Call of Duty forums, Josh Olin, Treyarch Community Manager has confirmed that Patch 1.6 and Map Pack 3 for Call of Duty: World at War PC will be released next week.
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